In a momentous stride towards advancing creativity and collaboration within the Animation, Visual Effects, and Gaming (AVGC) sector, the Visual Effects-Game-Animation Society (VEGAS) has recently unveiled its freshly elected officers and executive committee members. The meticulously conducted election process has ushered in a new era of leadership poised to steer the organization’s endeavors over the next three years.
Leading the charge is Bejoy Arputharaj, founder, CEO, and VFX supervisor at phantomFX, who assumes the prestigious role of President of VEGAS. Joining him are Lenin Christopher C.K as Vice President, Peter Sebastian as Secretary, and Alagarsamy Mayan as Treasurer.
Complementing the elected officers, the executive committee is comprised of industry stalwarts including Suresh A.H, Balakrishnan R, Vetrivell. V, Rajan E, Harish Ram LH, Pinto Sasikumar, Sathish Guptha. R, and Jainaressh BC. This diverse assembly of professionals brings a rich tapestry of experience and expertise to their respective positions, vowing to uphold VEGAS’ core values and objectives with unwavering dedication.
Expressing gratitude to all candidates who participated in the election process, President Bejoy Arputharaj shared his excitement and sense of responsibility in steering VEGAS towards greater heights. He articulated his vision for the organization, emphasizing a collective effort to navigate challenges, elevate the AVGC community, and advocate for industry interests to governmental bodies.
At its core, VEGAS is driven by a mission to foster skill development and knowledge exchange within the AVGC landscape. The society aims to serve as a unifying force, bringing together a diverse spectrum of stakeholders ranging from artists, employees, executives, to hardware and software vendors, writers, publishers, trainers, and consultants, all working towards mutual advancement.
As VEGAS embarks on this new chapter under the guidance of its newly elected leadership, the industry eagerly anticipates a wave of innovation and progress set to redefine the boundaries of animation, visual effects, and gaming.